#include "StdAfx.h"
#include "TextureD3D.h"

namespace D3Ds
{
	TextureD3D::TextureD3D(void)
	{

	}

	TextureD3D::~TextureD3D(void)
	{
	}

	//void TextureD3D::SetTextureD3D(LPDIRECT3DTEXTURE9 texture)
	//{
	//	m_pTexture = texture;
	//}
	//const LPDIRECT3DTEXTURE9 TextureD3D::GetTextureD3D(void)
	//{
	//	return m_pTexture;
	//}
}